Saguaria
Status (date): writing in progress (May 29th, 2025)

Saguaria is an island town led by Divine Baron pc1894, situated in the southern part of Cactus County desert region. The town is most known as the hometown of the runaway Duncan Followell, whose journey would inspire the Duncan Quest.
Geography
Saguaria is build upon two desert islands; the smaller island is home to the Saguaria Palace, while the rest of the town is built on the bigger island.
Structures
The town is home to the Saguaria station, serving two STA lines: Empire Line and East Shire Transit.
Saguaria Palace
The smaller island of Saguaria is home to Saguaria Palace, which connects to the rest of the town through a bridge. The palace consists of a three-story main building and a smaller four-story building. There are two golden domes on the maThe main building's entrance leads directly to the throne room. The throne is labeled "The Divine Baron pc1894 of Saguaria" and has sixteen audience chairs in front of it. A dining hall is located within the same building level. Stairs are placed left to the main building entrance door. The second level has six more audience chairs and the Baron's Office, while the third level is empty.
Duncan's Parents House
Drew & Nancy Followell Residence, better known as Duncan's Parents House, is a place where the story of Duncan Followell's runaway journey started. The journey would later inspire the Vagrant Voyage Quest (or more known as the 'Duncan Quest'), started by Nebbers in January 2015.
The house's main level features a small entryway, a living room (with a prayer corner) and a bedroom. The entryway's wall shows Duncan's 5th grade painting and high school picture. The living room shows an abandoned state, along with sign messages showing Drew and Nancy's misery upon missing Duncan. On the floor, there are two skulls; these supposedly belong to Drew and Nancy, implied by an adjacent sign: "Duncan... We're sorry we couldn't wait any longer...". The prayer corner has an enchanting table, alongside signs counting days since Duncan had missed. The living room has stairs connecting to the roof, which connects to a storage room of Duncan's belongings. The bedroom has signs giving a clue to Duncan's first stop, a cavern near Saguaria.