Sol: Difference between revisions

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(Adding the bulk of info on Sol, more to come eventually)
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Located to the west of [[Fulfwotz]] and south of the [[Shire United Nations]], Sol is the shining jewel of the new and budding Solar Empire.
Located to the west of [[Fulfwotz]] and south of the [[Shire United Nations]], Sol is the shining jewel of the new and budding Solar Empire.
== History ==
Sol developed as a small port city on the western edge of the Shire, far from the Mainland. It quickly grew as it became known as one of the few supply points before heading further west, into the unknown. As such, Sol became known very quickly for its' large and technology-minded navy. Sol boasts one of the largest harbors in the Shire, and is well-known for the exotic and wide variety of goods and services available. The population of Sol boomed following the Unity movement of Sol's second age, putting it near the forefront in terms of sheer numbers.
== Military Structure ==
Sol's military is divided into two: the Army and the Navy. The Army consists of all of Sol's ground forces and is often the branch tasked with coordinating assault efforts and the defense of the Solar empire's holdings. The Navy, arguably one of the largest in the Shire, patrols the waters of Sol and is tasked with the defense of the Solar Empire's holding from the sea and air. The ships and airships of Sol's Navy are some of the most advanced in the current era.
== Political Climate ==
The royal family in Sol had long ago given rule of the Empire to the citizens, but still remains present in pop culture and national pride.
Sol is now governed by a dual-council system, composed of a military council and a civil council. The military council consists of 10 of the high-ranking generals and admirals of Sol's army and navy, respectively. The civil council is comprised of 20 of the city's high ranking elected officials, from city guard members to district mayors. Each council holds roughly the same amount of power and authority. 
== Points of Interest ==
Sol boasts a wide variety of tourist and merchant attractions, all of which are available to the public during working hours.
* The Hold: Named the Hold by Sol's citizens, this large citadel rests upon the top of the only mountain in the region. The Hold is called as such due to the fact that under every previous siege of Sol, it was never taken. Due to the positioning of the Hold, and the tactical advantage its' position gives, the city of Sol has never been fully taken by an invading force.
* The Port: This large port spans nearly the entire southern face of the Solar peninsula, and is where most trade is centered. The Port is split into two parts: the civilian port and the naval port. The civilian port leads directly into the market areas of the southernmost Sol city districts, the warehouse district, and the rural island off of Sol's coast. The military port, accessible through the Wolf gate or the military district, leads to the main army barracks, the shipyard, and the Hold's port.
* The Temple: The Temple of the Stars stands in the center of Sol's main population area, and rises high above the surrounding homes and shops. It houses the altars of the Eight Gods above, and is a central pilgrimage point for all members of the Solar Sect. Beneath the Temple lie the ruins of the previous temples, burnt and dismantled in the third and fourth Great Wars, and the crypts of the Emperors of the First Age. Rumors have it that the catacombs also originate from this point. The Temple has long been held as a national symbol for peace and religion.
* The Palace: Home of the heirs to the Emperor Pelagin Symbel (first of his name) of the First Age, this ornate building remains one of the few still standing from the First Age of Sol. Within reside the royal family and their caretakers. It is open for guided public tours during normal working hours.

Revision as of 17:15, 8 June 2015

Located to the west of Fulfwotz and south of the Shire United Nations, Sol is the shining jewel of the new and budding Solar Empire.

History

Sol developed as a small port city on the western edge of the Shire, far from the Mainland. It quickly grew as it became known as one of the few supply points before heading further west, into the unknown. As such, Sol became known very quickly for its' large and technology-minded navy. Sol boasts one of the largest harbors in the Shire, and is well-known for the exotic and wide variety of goods and services available. The population of Sol boomed following the Unity movement of Sol's second age, putting it near the forefront in terms of sheer numbers.

Military Structure

Sol's military is divided into two: the Army and the Navy. The Army consists of all of Sol's ground forces and is often the branch tasked with coordinating assault efforts and the defense of the Solar empire's holdings. The Navy, arguably one of the largest in the Shire, patrols the waters of Sol and is tasked with the defense of the Solar Empire's holding from the sea and air. The ships and airships of Sol's Navy are some of the most advanced in the current era.

Political Climate

The royal family in Sol had long ago given rule of the Empire to the citizens, but still remains present in pop culture and national pride. Sol is now governed by a dual-council system, composed of a military council and a civil council. The military council consists of 10 of the high-ranking generals and admirals of Sol's army and navy, respectively. The civil council is comprised of 20 of the city's high ranking elected officials, from city guard members to district mayors. Each council holds roughly the same amount of power and authority.

Points of Interest

Sol boasts a wide variety of tourist and merchant attractions, all of which are available to the public during working hours.

  • The Hold: Named the Hold by Sol's citizens, this large citadel rests upon the top of the only mountain in the region. The Hold is called as such due to the fact that under every previous siege of Sol, it was never taken. Due to the positioning of the Hold, and the tactical advantage its' position gives, the city of Sol has never been fully taken by an invading force.
  • The Port: This large port spans nearly the entire southern face of the Solar peninsula, and is where most trade is centered. The Port is split into two parts: the civilian port and the naval port. The civilian port leads directly into the market areas of the southernmost Sol city districts, the warehouse district, and the rural island off of Sol's coast. The military port, accessible through the Wolf gate or the military district, leads to the main army barracks, the shipyard, and the Hold's port.
  • The Temple: The Temple of the Stars stands in the center of Sol's main population area, and rises high above the surrounding homes and shops. It houses the altars of the Eight Gods above, and is a central pilgrimage point for all members of the Solar Sect. Beneath the Temple lie the ruins of the previous temples, burnt and dismantled in the third and fourth Great Wars, and the crypts of the Emperors of the First Age. Rumors have it that the catacombs also originate from this point. The Temple has long been held as a national symbol for peace and religion.
  • The Palace: Home of the heirs to the Emperor Pelagin Symbel (first of his name) of the First Age, this ornate building remains one of the few still standing from the First Age of Sol. Within reside the royal family and their caretakers. It is open for guided public tours during normal working hours.