https://wiki.shirecraft.us/api.php?action=feedcontributions&user=Vetous&feedformat=atomThe Shire - User contributions [en-gb]2024-03-29T07:31:56ZUser contributionsMediaWiki 1.40.0https://wiki.shirecraft.us/index.php?title=The_Yawnger&diff=610The Yawnger2015-08-11T18:21:10Z<p>Vetous: </p>
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<div>'''The Yawnger''' is a shipwreck near [[Modaora]]. The ship belonged to Cage the Pirate, of [[Fulfwotz]], and is believed to be his final resting place. The Ship was found by a University of Clementine research team, who had been hunting for the ship for 5 years when its location was found under 10 meters of water. <br />
<br />
==History==<br />
The Yawnger was Cage the Pirate's primary ship, usually operating on a skeleton crew of just six, including Cage. Together they managed to hoard a substantial amount of gold and diamond, among other commodities. However, this treasure became his downfall, as during a serious storm his ship was flooded with water, and his (heavy)treasure sunk his ship. There was a single survivor, who lost the location of the ship, but passed on the legend of Cage the Pirate. <br />
<br />
The Yawnger was finally found, nearly 100 years later, by Dr. Fig of the University of Clementine Archaeology team. Excavation efforts will soon be underway to see what is left of Cage's treasure. It is also been long believed that Cage was not only carrying gold, but also a secret about the lost city of Ubor. However, whatever secrets he held were probably taken to the grave with him. <br />
<br />
==Quest==<br />
<br />
If you want to start the "Lost City of Ubor" quest, find the ship near Modaora and dive down to the bottom. I'm sure Cage wouldn't let a secret like the one he held go to the grave with him.</div>Vetoushttps://wiki.shirecraft.us/index.php?title=The_Yawnger&diff=609The Yawnger2015-08-11T18:20:47Z<p>Vetous: A page about the lost ship wreck of The Yawnger.</p>
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<div>'''The Yawnger''' is a shipwreck near [[Modaora]]. The ship belonged to Cage the Pirate, of [[Fulfwotz]], and is believed to be his final resting place. The Ship was found by a University of Clementine research team, who had been hunting for the ship for 5 years when its location was found under 10 meters of water. <br />
<br />
==History==<br />
The Yawnger was Cage the Pirate's primary ship, usually operating on a skeleton crew of just six, including Cage. Together they managed to hoarde a substantial amount of gold and diamond, among other commodities. However, this treause became his downfall, as during a serious storm his ship was flooded with water, and his (heavy)treasure sunk his ship. There was a single survivor, who lost the location of the ship, but passed on the legend of Cage the Pirate. <br />
<br />
The Yawnger was finally found, nearly 100 years later, by Dr. Fig of the University of Clementine Archaeology team. Excavation efforts will soon be underway to see what is left of Cage's treasure. It is also been long believed that Cage was not only carrying gold, but also a secret about the lost city of Ubor. However, whatever secrets he held were probably taken to the grave with him. <br />
<br />
==Quest==<br />
<br />
If you want to start the "Lost City of Ubor" quest, find the ship near Modaora and dive down to the bottom. I'm sure Cage wouldn't let a secret like the one he held go to the grave with him.</div>Vetoushttps://wiki.shirecraft.us/index.php?title=Mainland&diff=328Mainland2015-06-17T21:22:29Z<p>Vetous: Just made the formatting a little more distinguished.</p>
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<div>'''The Mainland''' is the capital of the the Shire and its largest city (by landmass), and is the oldest city in the the Shire. It was originally named 'The Shire' by early settlers, before the world as a whole adopted the term. <br />
<br />
== Mainland ==<br />
<br />
The city covers an area approximately 600x600 in size, and the metropolitan area (including [[Bree]], [[Lamename|Lamename Village]], and [[Belthil|Belthil Tower]]) covers an area of over 1000x1000.<br />
<br />
The Mainland is also the anchor of the substantially larger metropolitan area called Greater Mainland, home to some of the most culturally significant and historical builds.<br />
<br />
In year 1 of the Shire Reckoning calendar (Oct 15, 2010), colonists from the defunct Fraggle Rock server founded the city on the shores of the Spawn. The city thrived, becoming the largest in the Shire (and, for a time, the only city in the Shire).<br />
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During the early days of the Shire, the Mainland was the location of several major developments, becoming the genesis of the [[Shire Transit Authority|Intershire Highway System]] and the [[Shire Transit Authority|Shire Rail & Subway system]].<br />
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Through land reclamation and municipal annexation, the Mainland has expanded beyond it's original borders. For example, the areas now occupied by the [[Opera House]] and the Shire fairgrounds were once part of the ocean.<br />
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After the Shire became public, the Mainland became a major trading and shopping hub, and its rich history helps attract many tourists, with The [[Odd Facade Resort|Odd Facade]] attracting hundreds of tourists every year.<br />
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The city was the site of several firsts, including the Shires' first city, first rail system, and the first area to be featured in a Youtube video.<br />
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The city's economic base includes retail, government services, entertainment, and tourism.<br />
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The city is ranked number one in historical landmarks, and is listed as a UNESCO World Heritage site.<br />
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The Mainland has one of the highest costs of living in the Shire, with building access restricted to Archdukes and above, and land becoming increasingly scarce.<br />
<br />
== Brief history ==<br />
<br />
The Mainland was founded as 'The Shire' on October 15, 2010 (Shire Reckoning year 1 of the First Age) by Ctshiner, Nebbers, and Mmerkler.<br />
<br />
After the sudden and unfortunate loss of their first world, "Fraggle Rock", Ctshiner created a new and far more stable vanilla server, which he hosted from his home PC.<br />
<br />
The world was created in Minecraft Alpha (Minecraft Beta was not released until December 20, 2010). The first build ever to be created was a giant "HI" sign, created by Ctshiner to welcome Mmerkler and Nebbers to the server. This "HI" sign, although modified since it's creation, still stands today in it's original location.<br />
<br />
Ctshiner was the first to explore the new city. He left two trails of torches for the other members to follow and explore the area. The first route guided early visitors from the spawn, up through what is now the Plaza or Market District, before ending at base camp, which would later become the first Shire Train Station.<br />
<br />
The second route was the "scenic tour". It followed along the Mainland's west coast, up through what is now [[Brandywine|Brandywine Village]] and [[Shai-Town]], over the mountain that would become the [[Odd Facade Resort|Odd Facade]], before turning back toward base camp. Along the way was the second structure ever built on the server - the "Flame Pits" tower.<br />
<br />
At the base of what would become the stairway that leads to the [[Odd Facade Resort|Odd Facade]] was once a sinkhole that had lava dangerously close to the surface. Ctshiner built a tower next to the pit with a sign warning others to watch their step.<br />
<br />
The first three months were spent taming the wild lands that would eventually become the Mainland. Citizens explored caves, fought mobs, and survived off the fruits of the land. This time also marked the construction of the first few builds as well. Notable buildings constructed during this time include [[Castle Wolfen-Neb]], Chateau Cristobel, Shire Train Station (demolished), The [[Odd Facade Resort|Odd Facade]], Shinto Temple (demolished), Plaza, and the Herman B. Wells Library. The [[Great Waw]] was also constructed during these early days - a barrier that was initially built to separate the Shire from the unexplored wild lands beyond.<br />
<br />
The [[Great Waw]] originally ran, unbroken, from the Mainland's western shore (near the Great Pyramid) all the way to the southwestern shore (near present day [[Temple District]] & [[Polaris Mall|Maven Mall]]). Over time, the wall was dissected by roads and bridges as the outside world was colonised. It eventually came to represent the Mainland's official border to the west and south.<br />
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Also during this time, an extensive tunnel system was constructed, spreading in all directions from under the Train Station. The [[Chamber of Souls]], located beneath [[Castle Wolfen-Neb]], is the most prominent portion of the system.<br />
<br />
December 20<sup>th</sup>, 2010 ushered in a new era for Mainland. This was the day the [[Odd Facade Resort]] was featured in the first video of the Shire uploaded to YouTube, and signaled the first public release of the Shire's server address.<br />
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A second video, "The Shire Central District", became another hit when it was uploaded on January 7<sup>th</sup>, 2011 - it has been seen 185,000 times to-date; new members trickled in, and the Mainland was soon inundated with new capital investment from these newcomers.<br />
<br />
One of the first outside members, Vancelot, constructed a house and magic shop in the Plaza. The house still exists to this day, however the magic shop has been built over by [[Mr Wolf|Mr. Wolf]] Inc. tower. It was around this time that the various plaza shops, most of which still exist, were constructed.<br />
<br />
The Skybridge was also constructed, in three phases; Phase one, built by mmerkler, linked the now-demolished Merk Manor to the plaza. Phase two, built by nebbers, crossed over the Plaza - and phase three, built by Ctshiner, linked [[Castle Wolfen-Neb]] to the far east side of the Mainland. It remains today one of the most iconic features of the Mainland.<br />
<br />
Back in those days, Creative mode was unavailable and several items were completely unattainable unless through admin commands.<br />
<br />
The stores of the Mainland plaza were kept well stocked, and they were ran on the honour system. The community was small enough that keeping chests stocked was entirely feasible - members took only what they needed and gave back what they could. However, the popularity of the Shire videos led to something the server administrators had not prepared for: griefing.<br />
<br />
The chests were raided, homes were burned, and the plaza was covered in lava on more than one occasion. Not only did the sudden popularity bring griefers, but it also brought something else: bad builders. In fact, one could argue that it was in the Mainland where [[Mr Wolf|Mr. Wolf]] was truly born. These early pioneers of dirt houses helped pave the way for the Shire's quality control systems and our stringent ranking rules and regulations.<br />
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By April 2011, the Mainland became a restricted zone for its own protection - only a privileged few were allowed to build in what was then the jewel of the server. This lockdown had unintended consequences, however. It forcibly removed several members and projects from the Mainland and, while tragic as this may sound, the Shire diaspora helped seed other parts of the Shire, giving rise to new communities, each with their own distinct themes and personalities.<br />
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For the next several months, growth in the Mainland was slow but steady. The glory of the Mainland faded and it's importance dropped substantially, as new cities sought to supplant the Mainland as the dominant political force in the Shire.<br />
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It was in mid-to-late 2011 that efforts to rejuvenate began in earnest. The server's first [[Ranking System#Architect_.28Engineer.29|Architect]], Shanevr, has likely contributed the most new buildings after ordering the dismantling of his first city, Vartistia. Several of his builds were relocated to the Mainland to spare them from destruction.<br />
<br />
This sparked a renaissance within the Mainland as other builders desired to have their builds featured in the Mainland. Over the next year, the Mainland underwent substantial gentrification (with exception to the [[Brandywine]] area, which had it's property values purposely depressed for the benefit of the Mainland's poorer residents).<br />
<br />
By May, 2012, most Shire [[Ranking System#Archduke|Archduke]], [[Ranking System#Architect_.28Engineer.29|Architect]], [[Ranking System#Arbiter|Arbiters]], and [[Ranking System#Lord|Lords]] had all staked a claim in the Mainland, weaving together a rich, detailed community full of homes, businesses, and civic buildings.<br />
<br />
Today, the Mainland is a mosaic of neighbourhoods, including: [[Spawn|Spawn Area]], Central District, Shire Heights, [[Shiredale]], [[Shai-Town]], [[Temple District]], and [[Brandywine|Brandywine Village]].<br />
<br />
Furthermore, the Greater Mainland metropolitan area consists of [[Bree]], [[Lamename|Lamename Village]], [[Belthil]], and arguably [[Homestar Port]]. Political scholars suspect [[Oranjestad]] will be included in the Greater Mainland area by the time of the next census in Oct. 2013, as that city expands rapidly toward the eastern coast of the Mainland.<br />
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== Cityscape ==<br />
<br />
The Mainland is sometimes called a "city of neighbourhoods" because of the profusion of diverse subsections.<br />
<br />
There are 7 official neighbourhoods in the Mainland (as listed in previous section), plus 6 special administrative zones (these being the [[Opera House]], [[Dukedom]], [[Shire Government Offices|Shire Govt Offices]], [[Odd Facade Resort]], [[Polaris Mall|Maven Mall]], and [[Shire University]]). Much of the [[Opera House]] and [[Spawn|Spawn Zone]] areas are built on reclaimed land—the ocean in the area has been completely filled in, forcing the destruction of the Shire's first lighthouse, which was stationed just off the original coastline.<br />
<br />
The Central District area and immediate surroundings consist mostly of mid-rise wood and stone buildings, with many older buildings in the Survivalism era style. Several of these buildings mix in with modern mid-rises, notably the Church of Motherwell, Chateau Cristobel, and [[Castle Wolfen-Neb]]. In addition to the Survivalism cobblestone & wood styles, several other architectural styles have found their way to the Mainland.<br />
<br />
The Central District has come to be dominated by [[Homestar Port|Homestar]] & [[Silex-Civis|Silex]]-style mid-rises. [[Shire Heights]], [[Brandywine]], and [[Shiredale]] became known their [[Bree]] styles (with the neo-classical civic buildings as centrepieces). [[Shai-Town]], of course, became known for their heavy [[Gong-Chengshi]] and [[Shai-Ling]] influences.<br />
<br />
== Infrastructure ==<br />
The Mainland is the unofficial hub of the world, with the Shire's Rail, Highway, and Sewer systems all stemming from it.<br />
<br />
The original Shire Rail system was a single-line booster cart system that circled the Mainland and stretched as far as [[Shai-Ling]].<br />
<br />
By early 2011, the Rail system was antiquated and was in dire need of an overhaul.<br />
<br />
Dendrago and his STA coworker LttylerJ30 brought their substantial redstone knowledge to world and completely revamped the system, starting with the Mainland.<br />
<br />
Their system lasted nearly a year before being revamped again by [[User:Andy|Andrewpo]], fatllama and several helpers. Keikei designed the new Mainland train station, replacing the obsolete Survivalism style station entirely.<br />
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There are some hidden portions of the original rail lines buried deep within the new station still. It was LttylerJ30 who started the first legs of the Intershire Highway System; the first line started at the end of the Sky Bridge and ran all the way to [[Shai-Ling]].<br />
<br />
He constructed the first bypass as well, looping from the [[Odd Facade Resort|Odd Facade]], up through [[Lamename]] and [[Bree]], before connecting back to the Mainland. Today, the Mainland is criss-crossed by several highways, roads, and tunnels, making it one of the most accessible cities in the Shire.<br />
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The Mainland shows its age in its old road system - most roads are old cobblestone, since it was readily available to early settlers.<br />
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The area's unmanaged, organic growth is evident in the city's archaic and meandering road layout, as opposed to a pre-planned city which often employs a grid pattern to its streets (see [[Venezia Nuova|Venice]]).<br />
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The sewer system had it's beginnings underneath where the [[Opera House]] now sits; the land was originally ocean until a worldedit land reclamation project started by nebbers filled in the area.<br />
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A never-completed retirement centre & market square was built on the new land before being removed to make way for the [[Opera House]].<br />
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The landfill project left a moderate cliff face, making a unique drainage point for a sewer system. From there, the sewer system was built out across the Mainland, running under the train station, plaza, [[Odd Facade Resort|Odd Facade]], and [[spawn]].<br />
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Several lakes and wells in the Mainland drain into the sewers, a little-known secret.<br />
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The sewers go on far beyond the Mainland as well, connecting as far as [[Falore]], [[Bree]], and the old [[Skylan]] Ruins.<br />
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== Media ==<br />
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The Mainland is featured in multiple videos:<br />
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* [http://youtu.be/lS4RG5fXkNw The Shire Central District Part I]<br />
* [http://youtu.be/z8BlYH4KYvY The Shire Central District Part II]<br />
* [http://youtu.be/i1nhdZ-6ICw The Shire Central District Part III]<br />
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Several detailed maps have been made of the Mainland as well, each at a different stage in its creation:<br />
<br />
* [http://i.imgur.com/RflLeh4.jpg Mainland Stage I]<br />
* [http://i.imgur.com/1pmgOpR.jpg Mainland Stage II]<br />
* [http://i.imgur.com/IJsxtML.jpg Mainland Stage III]</div>Vetoushttps://wiki.shirecraft.us/index.php?title=Main_Page&diff=325Main Page2015-06-17T21:16:53Z<p>Vetous: </p>
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<div>__NOTOC__<br />
== Rules & Information ==<br />
* [[General Server Rules]]<br />
* [[Building Rules]]<br />
* [[Policies and Procedures]]<br />
<br />
== Members ==<br />
* [[Application Process]]<br />
* [[Ranking System]]<br />
* [[Staff Members]]<br />
<br />
== Our Builds ==<br />
* [[Spawn]]<br />
* [[Mainland]]<br />
* [[Historic Builds]]<br />
* [[Large Settlements]]<br />
* [[Villages and Hamlets]]<br />
<br />
== Government Agencies & Organizations ==<br />
* [[Shire Transit Authority]]<br />
* [[Shire Environmental Administration]]<br />
* [[Shire United Nations]]<br />
* [[Shire Information Authority]]<br />
<br />
== Media ==<br />
* [[Shire Global News]]<br />
* [https://www.youtube.com/user/helmerman/ Youtube]<br />
* [http://shirecraft.tumblr.com/ Tumblr]<br />
<br />
== Other ==<br />
* [[Wiki Editors]]<br />
* [[Build Page Template]]</div>Vetoushttps://wiki.shirecraft.us/index.php?title=Main_Page&diff=323Main Page2015-06-17T21:09:29Z<p>Vetous: Added Build Page Template under Other.</p>
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<div>__NOTOC__<br />
== Rules & Information ==<br />
* [[General Server Rules]]<br />
* [[Building Rules]]<br />
* [[Policies and Procedures]]<br />
<br />
== Members ==<br />
* [[Application Process]]<br />
* [[Ranking System]]<br />
* [[Staff Members]]<br />
<br />
== Our Builds ==<br />
* [[Spawn]]<br />
* [[Mainland]]<br />
* [[Historic Builds]]<br />
* [[Large Settlements]]<br />
* [[Villages and Hamlets]]<br />
<br />
== Government Agencies & Organizations ==<br />
* [[Shire Transit Authority]]<br />
* [[Shire Environmental Administration]]<br />
* [[Shire United Nations]]<br />
* [[Tyrule Decontamination Association]]<br />
<br />
== Media ==<br />
* [[Shire Global News]]<br />
* [https://www.youtube.com/user/helmerman/ Youtube]<br />
* [http://shirecraft.tumblr.com/ Tumblr]<br />
<br />
== Other ==<br />
* [[Wiki Editors]]<br />
* [[Build Page Template]]</div>Vetoushttps://wiki.shirecraft.us/index.php?title=Build_Page_Template&diff=320Build Page Template2015-06-17T21:02:35Z<p>Vetous: Created page with "This is a '''Build Page Template'''. This page serves as a build page template for build pages on the Shire Wiki and also a short lesson on wiki formatting. It has come to my..."</p>
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<div>This is a '''Build Page Template'''. This page serves as a build page template for build pages on the Shire Wiki and also a short lesson on wiki formatting. It has come to my attention that some players can't figure out formatting on wiki pages, so I'm making this page to show how to format and to also create a standardized form for most types of build pages. Note: this does not mean that you have to follow the format I'm creating, it is just an easy way to make one. <br />
<br />
The first paragraph of your page should introduce the build, marked by a bolded subject in the first line of the first paragraph. Bolded characters are created by either hitting the bold button in the editor or marking three apostrophes around your subject; essentially <nowiki>'''bolded'''</nowiki> becomes '''bolded'''. After introducing your subject, talk about who built it, and maybe a little history. Nothing serious. Then launch into build history via a level two headline. <br />
<br />
<br />
== Build History/ Overview == <br />
<br />
Depending on whether you are writing a page on a build or an organization or kingdom, you can make the first headline "Build History" or "Overview." This should either be an actual history of the construction of the build and it's purpose or theme, or an overview of the purpose of the organization. <br />
<br />
Side note: Level two headlines are made in the editor by hitting the "large A" button or putting two equal signs around your headline; this means that <nowiki>== Fictional History ==</nowiki> becomes <br />
<br />
<br />
== Fictional History == <br />
<br />
This is the fun part. If your build has a fictional history, like Fulfwotz or Babylon, this is where you will write it! You can create new, third level headlines to denote a new era in a build history, like so: <br />
<br />
=== New Era === <br />
<br />
This improves organization and makes your page look cool. Third level headlines are made by adding three equal signs instead of two (starting to see a pattern?). You can also add pictures here, using a totally different type of formatting. This formatting is included on the [[Special:upload|Upload File]] page, but I'll include it here too. Embedding a picture means you have to upload it and then embed it using the wiki formatting code. It looks like this: <nowiki>[[File:Your_picture_here.png|200px|thumb|right|alt text]]</nowiki>. That coding creates a 200 pixel <br />
thumbnail that can changed. Look at the aforementioned upload file page for more info. <br />
<br />
[[File:Your_picture_here.png|200px|thumb|right|What the formatting actually looks like.]] <br />
<br />
=== Another Era === <br />
<br />
Just another era for, you know, stuff. <br />
<br />
<br />
<br />
== Notable Locations == <br />
<br />
Here you can add notable locations in your build or city, assuming it has places like that. Might be a little harder for large, more singular builds like Opera. You should bullet and bold your location names. A bulleted list is created by putting an asterisk (*) as the first character in a line. Like so: <br />
<br />
*Bulleted lists are gr8.<br />
<br />
*Arent they? <br />
<br />
*I think they are. <br />
<br />
<br />
== Conclusion ==<br />
<br />
Hopefully this was at least moderately helpful. Also, you might be wondering "vet, that was a tutorial, not a template, you LIED!" Well, for those non believers, I have front page news: down below this paragraph is a real template that can be copy and pasted into new pages! Now go out there and make some sweet pages for your builds! <br />
<br />
<br />
----<br />
<br />
<br />
<nowiki>'''Build Name Here'''</nowiki> is a build in a specific part of The Shire. More basic build info, perhaps also a picture. <br />
<br />
<nowiki>[[File:Your_picture_here.png|200px|thumb|right|Optional extra info here]]</nowiki> <br />
<br />
<br />
<br />
<nowiki>== Overview/ Build History ==</nowiki><br />
<br />
More detailed info on your build here. Hopefully 2-3 paragraphs or more. I dont care. <br />
<br />
<nowiki>== Fictional History ==</nowiki><br />
<br />
<nowiki>=== Era One name here ===</nowiki> <br />
<br />
First part of your build history. <br />
<br />
<nowiki>=== Era Two name here ===</nowiki><br />
<br />
Maybe you had more build history? Put it here. <br />
<br />
<nowiki>=== Era Three name here ===</nowiki> <br />
<br />
Ah, history. <br />
<br />
<br />
<nowiki>== Notable Location in build name here ==</nowiki><br />
<br />
<nowiki>*'''Bullet one'''</nowiki>: info <br />
<br />
<nowiki>*'''Bullet two'''</nowiki>: info <br />
<br />
<nowiki>*'''Bullet three'''</nowiki>: info (note: you can add more than three if you want to. <br />
<br />
<nowiki>== References ==</nowiki> <br />
<br />
If you've got references, you can add them here I guess... <br />
<br />
This concludes the template. <br />
<br />
<br />
<br />
<br />
----<br />
<br />
== Notes ==<br />
<br />
This template was create by vetous on 17 June 2015. It is based on pages made by himself, sammiches822, and Nebbers. If you have any questions or suggestions, get in touch with him over the forum.</div>Vetoushttps://wiki.shirecraft.us/index.php?title=File:Your_picture_here.png&diff=318File:Your picture here.png2015-06-17T20:19:20Z<p>Vetous: Stock photo.</p>
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<div>Stock photo.</div>Vetoushttps://wiki.shirecraft.us/index.php?title=Shire_Information_Authority&diff=317Shire Information Authority2015-06-17T19:49:11Z<p>Vetous: </p>
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<div>The '''Shire Information Authority''' is a quasi-government, semi-secret organization that is dedicated to collecting and preserving the knowledge of The Shire. Founded by Jimmy, it is now headed by vetous, who has turned it into a makeshift surveillance agency, collecting data on Shire citizens and maintaining secret bases all throughout The Shire. <br />
<br />
[[File:SIA Plaque.png|400px|thumb|right|The plaque outside of the SIA's mainland headquarters.]]<br />
<br />
<br />
== Overview ==<br />
<br />
The Shire Information Authority, sometimes referred to as the SIA, is meant to be a record keeping agency, keeping track of active and abandoned builds. <br />
However, in recent years the agency has been re-purposed into a mass surveillance agency, operating server-wide out of many public and secret bases. The SIA's public base of operations is located in the Mainland, though it has been suggested that there is another, larger base that serves as the operating nucleus. <br />
<br />
Regardless of true purposes, the SIA continues to maintain archives of certain builds, notably the "Dark Archives" in [[Fulfwotz|Fulfwotz]]. These mainly serve as a way to remember the locations of some older builds that may not have warps to them and to collect as much information about those who build them. <br />
<br />
<br />
== Organization History == <br />
<br />
===''Origins''===<br />
<br />
The SIA was started by Jimmy as a sort of library service, but after it was deemed "too hard, probably," vetous took over the position of president. Vetous is responsible for the founding of the "Dark Archives," which collects data on some of the builds with dark histories on the server. <br />
<br />
Vetous was not simply satisfied with allowing it to be a build collection service, and founded the Mainland Headquarters around this time. The Mainland Headquarters is located at Plaza, and serves as the de facto public head quarters for the organiztion, with public records, offices and meeting rooms. It also serves as the main server hub for the organization. <br />
<br />
===''Assassination attempt and future''=== <br />
<br />
In February 2015, an assassination attempt was made on director vetous' life by the new deceased assistant director Jimmy. Jimmy was killed two days later by an unknown assassin, perhaps hiding his real intentions forever. <br />
<br />
The organization continues to maintain many public and secret bases all throughout the Shire, and continues to expand every day. <br />
<br />
<br />
== Notable Locations ==<br />
<br />
<br />
*'''Mainland Headquarters''': Acting as the public headquarters for the SIA, it is the largest public headquarters of the SIA. The tower that it occupies is formerly known as ''Mr. Wolf Tower.''<br />
<br />
[[File:SIA_Mainland.png|200px|thumb|right|Mr. Wolf Tower, as occupied by the SIA.]]<br />
<br />
*'''SIA Lamename (Abandoned)''': Once serving as a public record keeping office, this installation was rendered obsolete with the occupation of Mr. Wolf Tower. It is now mostly abandoned. <br />
<br />
*'''SIA Dark Archives''': Located in Fulfwotz, the Dark Archives serve as one of the few public records of severa old and abandoned builds, with most writing done by vetous himself. <br />
<br />
<br />
== References ==<br />
<br />
*ME <br />
<br />
<br />
----</div>Vetoushttps://wiki.shirecraft.us/index.php?title=File:SIA_Plaque.png&diff=316File:SIA Plaque.png2015-06-17T19:46:38Z<p>Vetous: The SIA plaque on the mainland base.</p>
<hr />
<div>The SIA plaque on the mainland base.</div>Vetoushttps://wiki.shirecraft.us/index.php?title=File:SIA_Mainland.png&diff=315File:SIA Mainland.png2015-06-17T19:39:28Z<p>Vetous: A picture of the SIA mainland base.</p>
<hr />
<div>A picture of the SIA mainland base.</div>Vetoushttps://wiki.shirecraft.us/index.php?title=Shire_Information_Authority&diff=314Shire Information Authority2015-06-17T19:38:04Z<p>Vetous: </p>
<hr />
<div>The '''Shire Information Authority''' is a quasi-government, semi-secret organization that is dedicated to collecting and preserving the knowledge of The Shire. Founded by Jimmy, it is now headed by vetous, who has turned it into a makeshift surveillance agency, collecting data on Shire citizens and maintaining secret bases all throughout The Shire. <br />
<br />
<br />
== Overview ==<br />
<br />
The Shire Information Authority, sometimes referred to as the SIA, is meant to be a record keeping agency, keeping track of active and abandoned builds. <br />
However, in recent years the agency has been re-purposed into a mass surveillance agency, operating server-wide out of many public and secret bases. The SIA's public base of operations is located in the Mainland, though it has been suggested that there is another, larger base that serves as the operating nucleus. <br />
<br />
Regardless of true purposes, the SIA continues to maintain archives of certain builds, notably the "Dark Archives" in [[Fulfwotz|Fulfwotz]]. These mainly serve as a way to remember the locations of some older builds that may not have warps to them and to collect as much information about those who build them. <br />
<br />
<br />
== Organization History == <br />
<br />
===''Origins''===<br />
<br />
The SIA was started by Jimmy as a sort of library service, but after it was deemed "too hard, probably," vetous took over the position of president. Vetous is responsible for the founding of the "Dark Archives," which collects data on some of the builds with dark histories on the server. <br />
<br />
Vetous was not simply satisfied with allowing it to be a build collection service, and founded the Mainland Headquarters around this time. The Mainland Headquarters is located at Plaza, and serves as the de facto public head quarters for the organiztion, with public records, offices and meeting rooms. It also serves as the main server hub for the organization. <br />
<br />
===''Assassination attempt and future''=== <br />
<br />
In February 2015, an assassination attempt was made on director vetous' life by the new deceased assistant director Jimmy. Jimmy was killed two days later by an unknown assassin, perhaps hiding his real intentions forever. <br />
<br />
The organization continues to maintain many public and secret bases all throughout the Shire, and continues to expand every day. <br />
<br />
<br />
== Notable Locations ==<br />
<br />
<br />
*'''Mainland Headquarters''': Acting as the public headquarters for the SIA, it is the largest public headquarters of the SIA. The tower that it occupies is formerly known as ''Mr. Wolf Tower.''<br />
<br />
*'''SIA Lamename (Abandoned)''': Once serving as a public record keeping office, this installation was rendered obsolete with the occupation of Mr. Wolf Tower. It is now mostly abandoned. <br />
<br />
*'''SIA Dark Archives''': Located in Fulfwotz, the Dark Archives serve as one of the few public records of severa old and abandoned builds, with most writing done by vetous himself. <br />
<br />
<br />
== References ==<br />
<br />
*ME <br />
<br />
<br />
----</div>Vetoushttps://wiki.shirecraft.us/index.php?title=Babylon&diff=311Babylon2015-06-17T05:21:41Z<p>Vetous: </p>
<hr />
<div>'''Babylon''' is a major settlement, situated in the northwestern region of The Shire. Primarily built by user vetous, it is a rough adaption of the city of Rapture from "Bioshock," though it has its own unique history and culture. Babylon is notable for being one of the only truly underwater cities in the server, with the only access to the city being an above ground lighthouse.<br />
<br />
[[File:Babylon_main.png|400px|thumb|right|Babylon at night.]]<br />
<br />
== Build History ==<br />
Babylon started as a joint venture between vetous and sammiches822 in the summer of 2014 when the two of them were freaking out about Bioshock and the imminent completion of vetous' earlier project, Monticello. After picking a spot in the southern area of the map and draining an area of ocean, preliminary work began on the project. However, work quickly stopped as the two began other projects. <br />
<br />
Work did not begin again in earnest until January of 2015, when, during a long period of snow and canceled school, vetous picked the abandoned project up alone and began working relentlessly. Unfinished buildings were completed and new buildings were made, quickly filling the large pit it once occupied. Among the many new buildings added during this period are Sammich Solutions tower, Babylon Central Council, and VetTec Tower. <br />
<br />
However, not was all peachy. In the absence of vetous, a new piece of land had been built by Nebbers, coming dangerously close to the lighthouse. Before vetous could have a large majority of the land removed, a large project was begun by a user there. Vetous attempted to have the build moved, but work was already too far along, and after another large continent was voxeled in to he north of Babylon, vetous knew something had to be done. <br />
<br />
And so, on a rainy Wednesday morning, Nebbers moved the whole city to its current location in the north, where it is to stay. The new location provides the seclusion that the build deserves and also room for expansion, should it need it. <br />
<br />
As of June 16 2015 there are no official plans for expansion. <br />
<br />
== City History == <br />
<br />
===''Early Days''===<br />
<br />
In the wake of the Great Shire Civil War, there were a few idealistic individuals who wished to avoid such catastrophe and destruction should it ever happen again. Out of all of these characters, the most prominent was Vetous, who had refused to take part in the war, referring to it as “...a bunch of slobbering fools behind a computer screen.” As soon as the war ended, he began to search for new ways to avoid the new regime that was formed. After a failed flying city, he went the opposite way: the ocean. <br />
<br />
Babylon started as a small collective of artists, scientists, scholars, and writers. This group of people laid the groundwork for the city that would become, laying out the city and creating the necessary infrastructure. All manual laborers were given a spot in this new city, and then through careful screening, new citizens were let in through the great lighthouse outside of the city. <br />
<br />
In just under two years, the city had grown twice as large as what the founders had planned for. This had pros and cons: the city now had more indefinite sustainability, but the quality of the screening process had decreased drastically to let in more people to work the labor sector. During this time Vetous craved for a scientific breakthrough to legitimize the city. This finally came from a small time inventor named Sammich. <br />
<br />
===''Rise of Sammich Solutions and Vitaloids''===<br />
<br />
Sammich discovered that by using redstone infusers, one could infuse potions with the natural elements in the world. In layman’s terms, this means you could spit fire, or water, or wind from your fingertips. This breakthrough not only electrified Sammich Solutions, Samm’s company, but also caused a total upheaval of life in the city. Vetous at first was proud of this achievement, but as he began to see the stock in his own company, VetTec, slip, he demanded a study of the so called “Vitaloids” to be done. <br />
<br />
VetTec study found that the Vitaloids could be “deactivated” by a certain substance formed by the infusion process. This was nicknamed “Slime” by VetTec scientists. A motion was quickly passed by the Babylon Central Council, and the Vitaloid production process was changed to make the vitaloids inactive until Slimes, which would only be sold by VetTec, activated them through a head implant. This made the Vitaloids a luxury item used by the rich and upper class of Babylon. <br />
<br />
While this quickly made VetTec more money than Vetous had ever made topside, trouble was brewing under the nose of the council. An unintended side effect of the new Vitaloid process was that is caused a great new disparity between the rich of Babylon and the poor. A group called the Tariatus who lobbied for more infrastructure for the poor quickly became very popular. While their demonstrations were peaceful at first, their members soon became unruly, and with no clear leader of the group, many of the more violent sects began to attack those they deemed “uppas” in the streets. The Babylon police could barely keep up. <br />
<br />
===''Exile of Venizia Group and Social Turmoil''===<br />
<br />
This was not the only thing happening in Babylon at the time: The Venizia Group was one of the first major outside corporations invited to the city. The group opened up Poseidon Point, the docks, which was a major source of industry for the city. But, after an investigation by the Babylon Herald, it was discovered there may have been ties to the group and the great war that had sparked the formation of the city. In a rare moment of complete consensus, the Venizia Group were thrown out of the city. This left a large absence of power in their wake, and the docks without anyone to run them. The Central Council, in a baffling move that is seen as the catalyst for the downfall of the city, took the Docks under their wing, decreasing efficiency and decreasing pay for the workers. <br />
<br />
These two events came to a head with the formation of the Dockworker Union of Babylon, which was rumored to have been started by members of the Tariatus. They immediately went on strike, closing off the docks to the public. Just a day later, Tariatus terrorists broke through the wall of VetTec Tower, slaughtering civilians and destroying much of the building before the entrance to the tower and the tunnel created by the terrorists were destroyed by Babylon police. Authorities think the Tariatus got in through the docks, but until the strike is over, there can be no investigation, and with VetTec filled with the head implant machines, it is only a matter of time before an army comes storming out of the building.<br />
<br />
<br />
== Major Locations ==<br />
<br />
There are several large buildings in Babylon. Here are a few of the most important:<br />
<br />
*'''Sammich Solutions Tower''': The headquarters for Sammich Solutions. Built entirely by Sammich himself (under contract by the city) this building includes shops, laboratories and Sammich's personal penthouse. <br />
<br />
*'''VetTec Tower''': Headquarters to VetTec, the company run by city founder vetous. Currently closed off due to terrorist activity. <br />
<br />
*'''Argonne Hills''': A large, tunnel connected neighborhood in the north of the city, mainly for the wealthy and privileged. Home to many notables in the Shire, including lords Andy, Nebbers and Arcticstar. <br />
<br />
*'''Vesuvius''': Known as "the heart of the city," Vesuvius is the main power generator for the entire city. It was created by vetous and is managed by his company, VetTec. <br />
<br />
*'''Inventor's Gate''': A casino and dancehall owned, operated, and built by Wyrmleaf. <br />
<br />
<br />
== References ==<br />
<br />
#ME<br />
----</div>Vetoushttps://wiki.shirecraft.us/index.php?title=Babylon&diff=310Babylon2015-06-17T05:21:09Z<p>Vetous: </p>
<hr />
<div>'''Babylon''' is a major settlement, situated in the northwestern region of The Shire. Primarily built by user vetous, it is a rough adaption of the city of Rapture from "Bioshock," though it has its own unique history and culture. Babylon is notable for being one of the only truly underwater cities in the server, with the only access to the city being an above ground lighthouse.<br />
<br />
[[File:Babylon_main.png|400px|thumb|right|Babylon at night.]]<br />
<br />
== Build History ==<br />
Babylon started as a joint venture between vetous and sammiches822 in the summer of 2014 when the two of them were freaking out about Bioshock and the imminent completion of vetous' earlier project, Monticello. After picking a spot in the southern area of the map and draining an area of ocean, preliminary work began on the project. However, work quickly stopped as the two began other projects. <br />
<br />
Work did not begin again in earnest until January of 2015, when, during a long period of snow and canceled school, vetous picked the abandoned project up alone and began working relentlessly. Unfinished buildings were completed and new buildings were made, quickly filling the large pit it once occupied. Among the many new buildings added during this period are Sammich Solutions tower, Babylon Central Council, and VetTec Tower. <br />
<br />
However, not was all peachy. In the absence of vetous, a new piece of land had been built by Nebbers, coming dangerously close to the lighthouse. Before vetous could have a large majority of the land removed, a large project was begun by a user there. Vetous attempted to have the build moved, but work was already too far along, and after another large continent was voxeled in to he north of Babylon, vetous knew something had to be done. <br />
<br />
And so, on a rainy Wednesday morning, Nebbers moved the whole city to its current location in the north, where it is to stay. The new location provides the seclusion that the build deserves and also room for expansion, should it need it. <br />
<br />
As of June 16 2015 there are no plans for expansion. <br />
<br />
== City History == <br />
<br />
===''Early Days''===<br />
<br />
In the wake of the Great Shire Civil War, there were a few idealistic individuals who wished to avoid such catastrophe and destruction should it ever happen again. Out of all of these characters, the most prominent was Vetous, who had refused to take part in the war, referring to it as “...a bunch of slobbering fools behind a computer screen.” As soon as the war ended, he began to search for new ways to avoid the new regime that was formed. After a failed flying city, he went the opposite way: the ocean. <br />
<br />
Babylon started as a small collective of artists, scientists, scholars, and writers. This group of people laid the groundwork for the city that would become, laying out the city and creating the necessary infrastructure. All manual laborers were given a spot in this new city, and then through careful screening, new citizens were let in through the great lighthouse outside of the city. <br />
<br />
In just under two years, the city had grown twice as large as what the founders had planned for. This had pros and cons: the city now had more indefinite sustainability, but the quality of the screening process had decreased drastically to let in more people to work the labor sector. During this time Vetous craved for a scientific breakthrough to legitimize the city. This finally came from a small time inventor named Sammich. <br />
<br />
===''Rise of Sammich Solutions and Vitaloids''===<br />
<br />
Sammich discovered that by using redstone infusers, one could infuse potions with the natural elements in the world. In layman’s terms, this means you could spit fire, or water, or wind from your fingertips. This breakthrough not only electrified Sammich Solutions, Samm’s company, but also caused a total upheaval of life in the city. Vetous at first was proud of this achievement, but as he began to see the stock in his own company, VetTec, slip, he demanded a study of the so called “Vitaloids” to be done. <br />
<br />
VetTec study found that the Vitaloids could be “deactivated” by a certain substance formed by the infusion process. This was nicknamed “Slime” by VetTec scientists. A motion was quickly passed by the Babylon Central Council, and the Vitaloid production process was changed to make the vitaloids inactive until Slimes, which would only be sold by VetTec, activated them through a head implant. This made the Vitaloids a luxury item used by the rich and upper class of Babylon. <br />
<br />
While this quickly made VetTec more money than Vetous had ever made topside, trouble was brewing under the nose of the council. An unintended side effect of the new Vitaloid process was that is caused a great new disparity between the rich of Babylon and the poor. A group called the Tariatus who lobbied for more infrastructure for the poor quickly became very popular. While their demonstrations were peaceful at first, their members soon became unruly, and with no clear leader of the group, many of the more violent sects began to attack those they deemed “uppas” in the streets. The Babylon police could barely keep up. <br />
<br />
===''Exile of Venizia Group and Social Turmoil''===<br />
<br />
This was not the only thing happening in Babylon at the time: The Venizia Group was one of the first major outside corporations invited to the city. The group opened up Poseidon Point, the docks, which was a major source of industry for the city. But, after an investigation by the Babylon Herald, it was discovered there may have been ties to the group and the great war that had sparked the formation of the city. In a rare moment of complete consensus, the Venizia Group were thrown out of the city. This left a large absence of power in their wake, and the docks without anyone to run them. The Central Council, in a baffling move that is seen as the catalyst for the downfall of the city, took the Docks under their wing, decreasing efficiency and decreasing pay for the workers. <br />
<br />
These two events came to a head with the formation of the Dockworker Union of Babylon, which was rumored to have been started by members of the Tariatus. They immediately went on strike, closing off the docks to the public. Just a day later, Tariatus terrorists broke through the wall of VetTec Tower, slaughtering civilians and destroying much of the building before the entrance to the tower and the tunnel created by the terrorists were destroyed by Babylon police. Authorities think the Tariatus got in through the docks, but until the strike is over, there can be no investigation, and with VetTec filled with the head implant machines, it is only a matter of time before an army comes storming out of the building.<br />
<br />
<br />
== Major Locations ==<br />
<br />
There are several large buildings in Babylon. Here are a few of the most important:<br />
<br />
*'''Sammich Solutions Tower''': The headquarters for Sammich Solutions. Built entirely by Sammich himself (under contract by the city) this building includes shops, laboratories and Sammich's personal penthouse. <br />
<br />
*'''VetTec Tower''': Headquarters to VetTec, the company run by city founder vetous. Currently closed off due to terrorist activity. <br />
<br />
*'''Argonne Hills''': A large, tunnel connected neighborhood in the north of the city, mainly for the wealthy and privileged. Home to many notables in the Shire, including lords Andy, Nebbers and Arcticstar. <br />
<br />
*'''Vesuvius''': Known as "the heart of the city," Vesuvius is the main power generator for the entire city. It was created by vetous and is managed by his company, VetTec. <br />
<br />
*'''Inventor's Gate''': A casino and dancehall owned, operated, and built by Wyrmleaf. <br />
<br />
<br />
== References ==<br />
<br />
#ME<br />
----</div>Vetoushttps://wiki.shirecraft.us/index.php?title=Shire_Information_Authority&diff=309Shire Information Authority2015-06-17T05:19:49Z<p>Vetous: Created page with "The '''Shire Information Authority''' is a quasi-government, semi-secret organization that is dedicated to collecting and preserving the knowledge of The Shire. Founded by Jim..."</p>
<hr />
<div>The '''Shire Information Authority''' is a quasi-government, semi-secret organization that is dedicated to collecting and preserving the knowledge of The Shire. Founded by Jimmy, it is now headed by vetous, who has turned it into a makeshift surveillance agency, collecting data on Shire citizens and maintaining secret bases all throughout The Shire. <br />
<br />
<br />
== Overview ==<br />
<br />
The Shire Information Authority, sometimes referred to as the SIA, is meant to be a record keeping agency, keeping track of active and abandoned builds. <br />
However, in recent years the agency has been re-purposed into a mass surveillance agency, operating server-wide out of many public and secret bases. The SIA's public base of operations is located in the Mainland, though it has been suggested that there is another, larger base that serves as the operating nucleus. <br />
<br />
Regardless of true purposes, the SIA continues to maintain archives of certain builds, notably the "Dark Archives" in [[Fulfwotz|Fulfwotz]]. These mainly serve as a way to remember the locations of some older builds that may not have warps to them and to collect as much information about those who build them. <br />
<br />
<br />
== Organization History == <br />
<br />
===''Origins''===<br />
<br />
The SIA was started by Jimmy as a sort of library service, but after it was deemed "too hard, probably," vetous took over the position of the</div>Vetoushttps://wiki.shirecraft.us/index.php?title=Babylon&diff=308Babylon2015-06-17T03:53:21Z<p>Vetous: </p>
<hr />
<div>'''Babylon''' is a major settlement, situated in the northwestern region of The Shire. Primarily built by user vetous, it is a rough adaption of the city of Rapture from "Bioshock," though it has its own unique history and culture. Babylon is notable for being one of the only truly underwater cities in the server, with the only access to the city being an above ground lighthouse.<br />
<br />
[[File:Babylon_main.png|400px|thumb|right|Babylon at night.]]<br />
<br />
== Build History ==<br />
Babylon started as a joint venture between vetous and sammiches822 in the summer of 2014 when the two of them were freaking out about Bioshock and the imminent completion of vetous' earlier project, Monticello. After picking a spot in the southern area of the map and draining an area of ocean, preliminary work began on the project. However, work quickly stopped as the two began other projects. <br />
<br />
Work did not begin again in earnest until January of 2015, when, during a long period of snow and canceled school, vetous picked the abandoned project up alone and began working relentlessly. Unfinished buildings were completed and new buildings were made, quickly filling the large pit it once occupied. Among the many new buildings added during this period are Sammich Solutions tower, Babylon Central Council, and VetTec Tower. <br />
<br />
However, not was all peachy. In the absence of vetous, a new piece of land had been built by Nebbers, coming dangerously close to the lighthouse. Before vetous could have a large majority of the land removed, a large project was begun by a user there. Vetous attempted to have the build moved, but work was already too far along, and after another large continent was voxeled in to he north of Babylon, vetous knew something had to be done. <br />
<br />
And so, on a rainy Wednesday morning, Nebbers moved the whole city to its current location in the north, where it is to stay. The new location provides the seclusion that the build deserves and also room for expansion, should it need it. <br />
<br />
As of June 16 2015 there are no plans for expansion. <br />
<br />
== City History == <br />
<br />
==='''''Early Days'''''===<br />
<br />
In the wake of the Great Shire Civil War, there were a few idealistic individuals who wished to avoid such catastrophe and destruction should it ever happen again. Out of all of these characters, the most prominent was Vetous, who had refused to take part in the war, referring to it as “...a bunch of slobbering fools behind a computer screen.” As soon as the war ended, he began to search for new ways to avoid the new regime that was formed. After a failed flying city, he went the opposite way: the ocean. <br />
<br />
Babylon started as a small collective of artists, scientists, scholars, and writers. This group of people laid the groundwork for the city that would become, laying out the city and creating the necessary infrastructure. All manual laborers were given a spot in this new city, and then through careful screening, new citizens were let in through the great lighthouse outside of the city. <br />
<br />
In just under two years, the city had grown twice as large as what the founders had planned for. This had pros and cons: the city now had more indefinite sustainability, but the quality of the screening process had decreased drastically to let in more people to work the labor sector. During this time Vetous craved for a scientific breakthrough to legitimize the city. This finally came from a small time inventor named Sammich. <br />
<br />
==='''''Rise of Sammich Solutions and Vitaloids'''''===<br />
<br />
Sammich discovered that by using redstone infusers, one could infuse potions with the natural elements in the world. In layman’s terms, this means you could spit fire, or water, or wind from your fingertips. This breakthrough not only electrified Sammich Solutions, Samm’s company, but also caused a total upheaval of life in the city. Vetous at first was proud of this achievement, but as he began to see the stock in his own company, VetTec, slip, he demanded a study of the so called “Vitaloids” to be done. <br />
<br />
VetTec study found that the Vitaloids could be “deactivated” by a certain substance formed by the infusion process. This was nicknamed “Slime” by VetTec scientists. A motion was quickly passed by the Babylon Central Council, and the Vitaloid production process was changed to make the vitaloids inactive until Slimes, which would only be sold by VetTec, activated them through a head implant. This made the Vitaloids a luxury item used by the rich and upper class of Babylon. <br />
<br />
While this quickly made VetTec more money than Vetous had ever made topside, trouble was brewing under the nose of the council. An unintended side effect of the new Vitaloid process was that is caused a great new disparity between the rich of Babylon and the poor. A group called the Tariatus who lobbied for more infrastructure for the poor quickly became very popular. While their demonstrations were peaceful at first, their members soon became unruly, and with no clear leader of the group, many of the more violent sects began to attack those they deemed “uppas” in the streets. The Babylon police could barely keep up. <br />
<br />
==='''''Exile of Venizia Group and Social Turmoil'''''===<br />
<br />
This was not the only thing happening in Babylon at the time: The Venizia Group was one of the first major outside corporations invited to the city. The group opened up Poseidon Point, the docks, which was a major source of industry for the city. But, after an investigation by the Babylon Herald, it was discovered there may have been ties to the group and the great war that had sparked the formation of the city. In a rare moment of complete consensus, the Venizia Group were thrown out of the city. This left a large absence of power in their wake, and the docks without anyone to run them. The Central Council, in a baffling move that is seen as the catalyst for the downfall of the city, took the Docks under their wing, decreasing efficiency and decreasing pay for the workers. <br />
<br />
These two events came to a head with the formation of the Dockworker Union of Babylon, which was rumored to have been started by members of the Tariatus. They immediately went on strike, closing off the docks to the public. Just a day later, Tariatus terrorists broke through the wall of VetTec Tower, slaughtering civilians and destroying much of the building before the entrance to the tower and the tunnel created by the terrorists were destroyed by Babylon police. Authorities think the Tariatus got in through the docks, but until the strike is over, there can be no investigation, and with VetTec filled with the head implant machines, it is only a matter of time before an army comes storming out of the building.<br />
<br />
<br />
== Major Locations ==<br />
<br />
There are several large buildings in Babylon. Here are a few of the most important:<br />
<br />
*'''Sammich Solutions Tower''': The headquarters for Sammich Solutions. Built entirely by Sammich himself (under contract by the city) this building includes shops, laboratories and Sammich's personal penthouse. <br />
<br />
*'''VetTec Tower''': Headquarters to VetTec, the company run by city founder vetous. Currently closed off due to terrorist activity. <br />
<br />
*'''Argonne Hills''': A large, tunnel connected neighborhood in the north of the city, mainly for the wealthy and privileged. Home to many notables in the Shire, including lords Andy, Nebbers and Arcticstar. <br />
<br />
*'''Vesuvius''': Known as "the heart of the city," Vesuvius is the main power generator for the entire city. It was created by vetous and is managed by his company, VetTec. <br />
<br />
*'''Inventor's Gate''': A casino and dancehall owned, operated, and built by Wyrmleaf. <br />
<br />
<br />
== References ==<br />
<br />
#ME<br />
----</div>Vetoushttps://wiki.shirecraft.us/index.php?title=Babylon&diff=307Babylon2015-06-17T03:50:10Z<p>Vetous: </p>
<hr />
<div>'''Babylon''' is a major settlement, situated in the northwestern region of The Shire. Primarily built by user vetous, it is a rough adaption of the city of Rapture from "Bioshock," though it has its own unique history and culture. Babylon is notable for being one of the only truly underwater cities in the server, with the only access to the city being an above ground lighthouse.<br />
<br />
[[File:Babylon_main.png|400px|thumb|right|Babylon at night.]]<br />
<br />
== Build History ==<br />
Babylon started as a joint venture between vetous and sammiches822 in the summer of 2014 when the two of them were freaking out about Bioshock and the imminent completion of vetous' earlier project, Monticello. After picking a spot in the southern area of the map and draining an area of ocean, preliminary work began on the project. However, work quickly stopped as the two began other projects. <br />
<br />
Work did not begin again in earnest until January of 2015, when, during a long period of snow and canceled school, vetous picked the abandoned project up alone and began working relentlessly. Unfinished buildings were completed and new buildings were made, quickly filling the large pit it once occupied. Among the many new buildings added during this period are Sammich Solutions tower, Babylon Central Council, and VetTec Tower. <br />
<br />
However, not was all peachy. In the absence of vetous, a new piece of land had been built by Nebbers, coming dangerously close to the lighthouse. Before vetous could have a large majority of the land removed, a large project was begun by a user there. Vetous attempted to have the build moved, but work was already too far along, and after another large continent was voxeled in to he north of Babylon, vetous knew something had to be done. <br />
<br />
And so, on a rainy Wednesday morning, Nebbers moved the whole city to its current location in the north, where it is to stay. The new location provides the seclusion that the build deserves and also room for expansion, should it need it. <br />
<br />
As of June 16 2015 there are no plans for expansion. <br />
<br />
== City History == <br />
<br />
==='''''Early Days'''''===<br />
<br />
In the wake of the Great Shire Civil War, there were a few idealistic individuals who wished to avoid such catastrophe and destruction should it ever happen again. Out of all of these characters, the most prominent was Vetous, who had refused to take part in the war, referring to it as “...a bunch of slobbering fools behind a computer screen.” As soon as the war ended, he began to search for new ways to avoid the new regime that was formed. After a failed flying city, he went the opposite way: the ocean. <br />
<br />
Babylon started as a small collective of artists, scientists, scholars, and writers. This group of people laid the groundwork for the city that would become, laying out the city and creating the necessary infrastructure. All manual laborers were given a spot in this new city, and then through careful screening, new citizens were let in through the great lighthouse outside of the city. <br />
<br />
In just under two years, the city had grown twice as large as what the founders had planned for. This had pros and cons: the city now had more indefinite sustainability, but the quality of the screening process had decreased drastically to let in more people to work the labor sector. During this time Vetous craved for a scientific breakthrough to legitimize the city. This finally came from a small time inventor named Sammich. <br />
<br />
==='''''Rise of Sammich Solutions and Vitaloids'''''===<br />
<br />
Sammich discovered that by using redstone infusers, one could infuse potions with the natural elements in the world. In layman’s terms, this means you could spit fire, or water, or wind from your fingertips. This breakthrough not only electrified Sammich Solutions, Samm’s company, but also caused a total upheaval of life in the city. Vetous at first was proud of this achievement, but as he began to see the stock in his own company, VetTec, slip, he demanded a study of the so called “Vitaloids” to be done. <br />
<br />
VetTec study found that the Vitaloids could be “deactivated” by a certain substance formed by the infusion process. This was nicknamed “Slime” by VetTec scientists. A motion was quickly passed by the Babylon Central Council, and the Vitaloid production process was changed to make the vitaloids inactive until Slimes, which would only be sold by VetTec, activated them through a head implant. This made the Vitaloids a luxury item used by the rich and upper class of Babylon. <br />
<br />
While this quickly made VetTec more money than Vetous had ever made topside, trouble was brewing under the nose of the council. An unintended side effect of the new Vitaloid process was that is caused a great new disparity between the rich of Babylon and the poor. A group called the Tariatus who lobbied for more infrastructure for the poor quickly became very popular. While their demonstrations were peaceful at first, their members soon became unruly, and with no clear leader of the group, many of the more violent sects began to attack those they deemed “uppas” in the streets. The Babylon police could barely keep up. <br />
<br />
==='''''Exile of Venizia Group and Social Turmoil'''''===<br />
<br />
This was not the only thing happening in Babylon at the time: The Venizia Group was one of the first major outside corporations invited to the city. The group opened up Poseidon Point, the docks, which was a major source of industry for the city. But, after an investigation by the Babylon Herald, it was discovered there may have been ties to the group and the great war that had sparked the formation of the city. In a rare moment of complete consensus, the Venizia Group were thrown out of the city. This left a large absence of power in their wake, and the docks without anyone to run them. The Central Council, in a baffling move that is seen as the catalyst for the downfall of the city, took the Docks under their wing, decreasing efficiency and decreasing pay for the workers. <br />
<br />
These two events came to a head with the formation of the Dockworker Union of Babylon, which was rumored to have been started by members of the Tariatus. They immediately went on strike, closing off the docks to the public. Just a day later, Tariatus terrorists broke through the wall of VetTec Tower, slaughtering civilians and destroying much of the building before the entrance to the tower and the tunnel created by the terrorists were destroyed by Babylon police. Authorities think the Tariatus got in through the docks, but until the strike is over, there can be no investigation, and with VetTec filled with the head implant machines, it is only a matter of time before an army comes storming out of the building.<br />
<br />
<br />
== Major Locations ==<br />
<br />
There are several large buildings in Babylon. Here are a few of the most important:<br />
<br />
*Sammich Solutions Tower: The headquarters for Sammich Solutions. Built entirely by Sammich himself (under contract by the city) this building includes shops, laboratories and Sammich's personal penthouse. <br />
<br />
*VetTec Tower: Headquarters to VetTec, the company run by city founder vetous. Currently closed off due to terrorist activity. <br />
<br />
*Argonne Hills: A large, tunnel connected neighborhood in the north of the city, mainly for the wealthy and privileged. Home to many notables in the Shire, including lords Andy, Nebbers and Arcticstar. <br />
<br />
*Vesuvius: Known as "the heart of the city," Vesuvius is the main power generator for the entire city. It was created by vetous and is managed by his company, VetTec. <br />
<br />
*Inventor's Gate: A casino and dancehall owned, operated, and built by Wyrmleaf. <br />
<br />
<br />
== References ==<br />
<br />
#ME<br />
----</div>Vetoushttps://wiki.shirecraft.us/index.php?title=File:Babylon_main.png&diff=306File:Babylon main.png2015-06-17T03:42:02Z<p>Vetous: A main picture for babylon's page.</p>
<hr />
<div>A main picture for babylon's page.</div>Vetoushttps://wiki.shirecraft.us/index.php?title=Babylon&diff=305Babylon2015-06-17T03:36:00Z<p>Vetous: Created page with "'''Babylon''' is a major settlement, situated in the northwestern region of The Shire. Primarily built by user vetous, it is a rough adaption of the city of Rapture from "Bios..."</p>
<hr />
<div>'''Babylon''' is a major settlement, situated in the northwestern region of The Shire. Primarily built by user vetous, it is a rough adaption of the city of Rapture from "Bioshock," though it has its own unique history and culture. Babylon is notable for being one of the only truly underwater cities in the server, with the only access to the city being an above ground lighthouse.<br />
<br />
== Build History ==<br />
Babylon started as a joint venture between vetous and sammiches822 in the summer of 2014 when the two of them were freaking out about Bioshock and the imminent completion of vetous' earlier project, Monticello. After picking a spot in the southern area of the map and draining an area of ocean, preliminary work began on the project. However, work quickly stopped as the two began other projects. <br />
<br />
Work did not begin again in earnest until January of 2015, when, during a long period of snow and canceled school, vetous picked the abandoned project up alone and began working relentlessly. Unfinished buildings were completed and new buildings were made, quickly filling the large pit it once occupied. Among the many new buildings added during this period are Sammich Solutions tower, Babylon Central Council, and VetTec Tower. <br />
<br />
However, not was all peachy. In the absence of vetous, a new piece of land had been built by Nebbers, coming dangerously close to the lighthouse. Before vetous could have a large majority of the land removed, a large project was begun by a user there. Vetous attempted to have the build moved, but work was already too far along, and after another large continent was voxeled in to he north of Babylon, vetous knew something had to be done. <br />
<br />
And so, on a rainy Wednesday morning, Nebbers moved the whole city to its current location in the north, where it is to stay. The new location provides the seclusion that the build deserves and also room for expansion, should it need it. <br />
<br />
As of June 16 2015 there are no plans for expansion. <br />
<br />
== City History == <br />
<br />
==='''''Early Days'''''===<br />
<br />
In the wake of the Great Shire Civil War, there were a few idealistic individuals who wished to avoid such catastrophe and destruction should it ever happen again. Out of all of these characters, the most prominent was Vetous, who had refused to take part in the war, referring to it as “...a bunch of slobbering fools behind a computer screen.” As soon as the war ended, he began to search for new ways to avoid the new regime that was formed. After a failed flying city, he went the opposite way: the ocean. <br />
<br />
Babylon started as a small collective of artists, scientists, scholars, and writers. This group of people laid the groundwork for the city that would become, laying out the city and creating the necessary infrastructure. All manual laborers were given a spot in this new city, and then through careful screening, new citizens were let in through the great lighthouse outside of the city. <br />
<br />
In just under two years, the city had grown twice as large as what the founders had planned for. This had pros and cons: the city now had more indefinite sustainability, but the quality of the screening process had decreased drastically to let in more people to work the labor sector. During this time Vetous craved for a scientific breakthrough to legitimize the city. This finally came from a small time inventor named Sammich. <br />
<br />
==='''''Rise of Sammich Solutions and Vitaloids'''''===<br />
<br />
Sammich discovered that by using redstone infusers, one could infuse potions with the natural elements in the world. In layman’s terms, this means you could spit fire, or water, or wind from your fingertips. This breakthrough not only electrified Sammich Solutions, Samm’s company, but also caused a total upheaval of life in the city. Vetous at first was proud of this achievement, but as he began to see the stock in his own company, VetTec, slip, he demanded a study of the so called “Vitaloids” to be done. <br />
<br />
VetTec study found that the Vitaloids could be “deactivated” by a certain substance formed by the infusion process. This was nicknamed “Slime” by VetTec scientists. A motion was quickly passed by the Babylon Central Council, and the Vitaloid production process was changed to make the vitaloids inactive until Slimes, which would only be sold by VetTec, activated them through a head implant. This made the Vitaloids a luxury item used by the rich and upper class of Babylon. <br />
<br />
While this quickly made VetTec more money than Vetous had ever made topside, trouble was brewing under the nose of the council. An unintended side effect of the new Vitaloid process was that is caused a great new disparity between the rich of Babylon and the poor. A group called the Tariatus who lobbied for more infrastructure for the poor quickly became very popular. While their demonstrations were peaceful at first, their members soon became unruly, and with no clear leader of the group, many of the more violent sects began to attack those they deemed “uppas” in the streets. The Babylon police could barely keep up. <br />
<br />
==='''''Exile of Venizia Group and Social Turmoil'''''===<br />
<br />
This was not the only thing happening in Babylon at the time: The Venizia Group was one of the first major outside corporations invited to the city. The group opened up Poseidon Point, the docks, which was a major source of industry for the city. But, after an investigation by the Babylon Herald, it was discovered there may have been ties to the group and the great war that had sparked the formation of the city. In a rare moment of complete consensus, the Venizia Group were thrown out of the city. This left a large absence of power in their wake, and the docks without anyone to run them. The Central Council, in a baffling move that is seen as the catalyst for the downfall of the city, took the Docks under their wing, decreasing efficiency and decreasing pay for the workers. <br />
<br />
These two events came to a head with the formation of the Dockworker Union of Babylon, which was rumored to have been started by members of the Tariatus. They immediately went on strike, closing off the docks to the public. Just a day later, Tariatus terrorists broke through the wall of VetTec Tower, slaughtering civilians and destroying much of the building before the entrance to the tower and the tunnel created by the terrorists were destroyed by Babylon police. Authorities think the Tariatus got in through the docks, but until the strike is over, there can be no investigation, and with VetTec filled with the head implant machines, it is only a matter of time before an army comes storming out of the building.<br />
<br />
<br />
== Major Locations ==<br />
<br />
There are several large buildings in Babylon. Here are a few of the most important:<br />
<br />
*Sammich Solutions Tower: The headquarters for Sammich Solutions. Built entirely by Sammich himself (under contract by the city) this building includes shops, laboratories and Sammich's personal penthouse. <br />
<br />
*VetTec Tower: Headquarters to VetTec, the company run by city founder vetous. Currently closed off due to terrorist activity. <br />
<br />
*Argonne Hills: A large, tunnel connected neighborhood in the north of the city, mainly for the wealthy and privileged. Home to many notables in the Shire, including lords Andy, Nebbers and Arcticstar. <br />
<br />
*Vesuvius: Known as "the heart of the city," Vesuvius is the main power generator for the entire city. It was created by vetous and is managed by his company, VetTec. <br />
<br />
*Inventor's Gate: A casino and dancehall owned, operated, and built by Wyrmleaf. <br />
<br />
<br />
== References ==<br />
<br />
#ME<br />
----</div>Vetous